SIB Council on Pervasive Media (SIB-PM)
Keywords:
Multimedia, immersive environments, portability, sensors, virtual reality, audio visual entertainment, nomadicity, 3D, Internet of Things, distribute systems
Scope:
To create innovative forms of interaction, collaboration and information sharing that can be fully integrated in the social environment of different communities thus improving the quality of social relationships and communication capabilities.
Key-Challenges:
- To deliver the next generation of ubiquitous and converged network and service infrastructures for communication, computing and media.
- How people will interact with media and other people in the Future Internet?
- How will the high amount of information be managed to provide only what is useful in the right time/place and in the right way?
- What will be the link between the physical-sensed world and the virtual one and how it will affect users' interaction?
- What kind of applications will dominate the next Internet?
Mission:
The user as consumer, producer, manager of content and communication is central to all future developments in this area: users want to create, manage and share their own media, and socialize through the media. The emphasis of research will thus be on user created media, on unstructured distribution/delivery/storage of media and on variable distribution patterns between multiple users. This SIB will address the technological challenges brought up by the audio-visual revolution, characterised by a shift towards user centric media, nomadicity, by the omnipresence and proliferation of audio-visual content; and tributary of the convergence of media and communication. Research in networked media shall ensure that the whole media chain is optimised for new ways of media consumption and creation.
Description:
The major activity of the SIB is to congregate scientists and developers to share their views on the future technologies and applications of immersive and distributed multimedia communications, where humans interact with variable distribution patterns between multiple groups of people and networked media systems and things. The evolution of the Internet into its next phase will create a profound transformation in society, affecting the way people relate with technology as a collectively and as individuals. In this new context, the traditional means of people to interact with other people and with information will be surpassed by new communication affordances (like rich media anytime, anywhere, information management of trillions of data from the physical and virtual worlds) and a major breakthrough in interactive systems will be required in order to fully exploit the new possibilities that the Future Internet will bring.