Editors:

ICST Transactions on ‘Systomics, Cybernetics and e-Culture’

Aim and Scope:

Systomics is the foundational science of systems thinking. It asks and seeks to answer these two key questions: ‘What is a system (in the abstract)?’, and, ‘What is the meaning of this (particular) system?’ Systems thinking is itself an applied science asking ‘How can the notion of system be used to make sense of or to improve reality?’ Applied systems thinking benefits a wide range of domains and thereby provides testimony and future insights for systomics.
                                         
Cybernetics is the science of communications and automatic control systems in both machines and living things. Systomics and cybernetics together helps explain the structure, dynamics and emergent behavior of both designed and living systems.

e-Culture is the study of the worlds of purposeful human activity systems that are simultaneously empowered and constrained by digital technology. Its study includes but is not limited to: the role of software systems to enhance purposeful human activity, the impact on work culture of computer-based systems, the facilitation of collaboration and cooperation across diverse cultural backgrounds by means of digital technology, the influence of digital technology on art, including the infotainment industry e.g. broadcasting, publishing and movie making, and the subsequent shaping of digital technology as a consequence of changed lives in artistic, commercial and industrial endeavors.

By bringing together Systomics, Cybernetics and e-Culture we provide ourselves with the opportunity to better understand and shape our digital worlds of work and art by having simultaneous regard, through analysis, synthesis and inquiry, of systems, communication, control, cooperation, collaboration and computing. We are interested in publishing work of various kinds i.e. full papers, letters, surveys, and essays. We cover a spectrum of content ranging from capturing the essence of groundbreaking research, to accounts of applying conventional knowledge and skill to solving thorny problems in human endeavors encompassing automation, communications, entertainment, and global financial systems, through to vision casting of radical systems that fundamentally change the culture of human society.

EIC’s keywords:

Abstract systems, systems thinking, systems DNA, System of Systems (SoS), interoperability, system characteristics, applied systems thinking, system catastrophes, wicked problems, paradoxical systems, systems methodologies, system automation, system optimization, satisficing systems, systems of human endeavor e.g. global financial systems, global defense systems, the infotainment industry, and global manufacturing systems, interaction of culture and systems, both designed and natural.